Archive for October, 2007

Dragonforce

Posted by mike@sd-dezign on Oct 31 2007 | General, Video Games, X360

Guitar Hero III is out for the XBOX360 now and so out of pure curiousity, I did a search to find the hardest song to finish on expert.  Here is the music video for Dragonforce’s Through The Fire And Flame as well a video of a coop battle on expert of the song in Guitar Hero III….can anyone say insane???

 Through The Fire and Flame

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Site Updates - SE|PY

Posted by mike@sd-dezign on Oct 31 2007 | General

I’ve been working on my portfolio since I finished unpacking/repacking/storing everything after the move.  Everything went well and I am pretty much back to 100% (minus the un-employed part). 

I finished restructuring the backend this evening which was immediately followed with server back-ups and a really quick sync from inside Dreamweaver CS3.  As a result, a few of the links on my dev blog are down and you may see a broken image or link here and there.

I disabled my pdf resume and my AIR based Vana’diel Timer.  These will both come back online shortly but will be part of the new portfolio section.

I added a community button to the gateway.  While I was going through the different things I wanted to put into my portfolio, I realized there were a lot of files for all these different things I’ve coded to help show certain principles or theory about Flash.  I’m going to make these files available but as is the case with anything, I’ll need to make sure everything works with the new site structure and server (some of these rely on ASP which I no longer use and my current server doesn’t even support).

 I have been an active member of the Flash community for years (8 to be exact) but until recently, I wasn’t really a “heavy” programmer.  I did what needed to be done using a minimalistic approach to the coding wherever possible.  Now, I often find myself coding the AS for a given project WAY before I ever even get to the design phase (my portfolio being no exception). 

Anyone who has coded in the Flash GUI using the Actionscript editor knows that it simply doesn’t cut it for a true developer.  If you are serious about coding in Actionscript, one of the first things you should do is find yourself an external AS editor like SE|PY (my personal favorite and the one I use daily).

SE|PY has been a huge god-send the last week as I’ve had to open/edit/delete AS from hundreds of files, packages, libraries.  It is a simple text editor at its core so it is also able to open XML/PHP….you name it and you can probably open it, edit it, etc.

Anyways, back to the portfolio…

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Vana’diel Clock 1.0.8

Posted by mike@sd-dezign on Oct 25 2007 | Final Fantasy XI, Flash, General, Vana'diel Clock, Video Games, X360

Updates

I finished the clock this morning and have uploaded it.  You can find all the information on the application and the changes here

Original Post 

Been working on the clock all day.  I’m happy to announce that I now have the guild and airship timers added.  The program unwent a bit of an overhaul as you can see from the screen shot here

I was sadly forced to change the dimensions in version 1.0.6 to 800×450 to accomodate the guild and airship data.  This isn’t a HUGE deal but I originally only intended for it to occupy a small bit of space on the screen.  Future updates may change this again as I continue to work with the data etc.

The first full version with all the “base” features should be finished this evening after dinner.

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Gateway Finished

Posted by mike@sd-dezign on Oct 24 2007 | General

I finished the final work on the gateway page for the new site today.  www.sd-dezign.com

I’m now processing 10+ years worth of work and designing lexical structure etc to get my portfolio up and running.  Most of the design elements have been settled on.  Putting together the content on the other hand…building the CMS to manage it easily…that’s the fun part.

Later

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Site Maintenance

Posted by mike@sd-dezign on Oct 24 2007 | General

I’ll be working on the site for the next couple of weeks.  Links to some of the files, tutorials, etc. may be down in the coming days.  This is all in preparation for the new site I am working on.  Not sure when I’ll get it done but I am in the mock up phase at this point and working on it daily.

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Busy Busy!

Posted by mike@sd-dezign on Oct 19 2007 | General

I’ll be moving from Chicago to Texas on Sunday and Monday.  I’ve been busy getting last minute affairs in order.  Sorry for the absence and lack of posts both here and on the Adobe forums.  Lots going on.  Keep an eye on the site as it will be getting a rather big face lift next week once I’m in Texas.

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Vana’diel Clock Up

Posted by mike@sd-dezign on Oct 10 2007 | AIR, AS3, Final Fantasy XI, Flash, Vana'diel Clock, Video Games, X360

I uploaded the AIR installer for the Vana’diel clock.  It is still very early in development and many more features are coming.  I’ve added a page for the clock (accessible from the top of this page) and I’m actively working on the project.  Expect frequent updates daily until it is finished.

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Vana’diel Clock AIR Application

Posted by mike@sd-dezign on Oct 08 2007 | AIR, AS3, Final Fantasy XI, Flash, Vana'diel Clock, Video Games, X360

I managed to get the base AIR Application working as well.  This is going to be a great tool for anyone using the Windower to play Final Fantasy XI on their PC. 

I’m surprised at how easy this application is coming along.  Never fear though.  I’m bound to hit a road block eventually.

Screenshot of the AIR Application Running On My Desktop

Vana'diel Clock AIR Application

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Vana’diel Clock Working

Posted by mike@sd-dezign on Oct 07 2007 | AS3, Flash, Video Games, X360

I’ve got the base clock working.  A lot more to go yet.

 [kml_flashembed movie=”http://www.sd-dezign.com/files/vanaclock/vanaclock.swf” height=”100″ width=”250″ /]

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Vana’diel Clock

Posted by mike@sd-dezign on Oct 07 2007 | AS3, Flash, General, Video Games, X360

I found a new project for myself to commit to.  I’m building a Vana’diel Clock in Flash CS3.  Vana’diel is the fictional universe of Final Fantasy XI.  I used to play this game religiously for quite a few years. 

I recently read a post of someone trying to build one in Flash and figured it would be a bit of a challenge since Vana’diel time is 25 times faster than our clock.  I’ve started working on this and am hoping to have a working demo of at least the base clock by the end of the day.

After I have the base clock written, I will add a new page to this page for the project.  More to come…

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